﻿using System;
using System.Collections.Generic;

using System.Text;

namespace Rance.Battle
{
    class 佯攻1 : 攻击技能
    {
        public 佯攻1()
        {
            this.可被守护 = true;
            this.技能速度 = 110;
            this.能否被反击 = false;
            this.物理系 = true;
            this.技能目标 = Battle.技能目标.最前列任一;
            this.消耗行动点 = Battle.消耗行动点.一点;
            this.打断系数 = 100;
            this.技能站位要求 = Battle.技能站位要求.前列;
            this.伤害系数 = 0.8m;
        }
    }

    class 佯攻2 : 佯攻1
    {
        public 佯攻2()
        {
            this.穿透 = true;
            this.伤害系数 = 1m;
        }
    }
}
